苦痛之捷
法术, 捷, 召唤生物, 混沌, 物理等级: (1—20)保留: 25% 魔力冷却时间: 1.00 秒施放间隔: 瞬发需求 等级 (16—70), (41—155) 敏捷给予一个增益效果,使中毒伤害提高,并有几率造成中毒。当你带有此增益时使敌人中毒,你会获得【毒力】,并且召唤一个会投掷投射物和范围攻击的【苦痛爬行者】。你会持续失去【毒力】,【毒力】越高,失去的速度越快。【毒力】消退后【苦痛爬行者】就会死亡。最多召唤 1 个【苦痛爬行者】增益效果在击中时有 20% 的几率使目标中毒使敌人中毒时获得【毒力】增益效果使中毒伤害总增 10%最多 40 层毒力每有一层【毒力】,【苦痛爬行者】的攻击速度便提高 (2—4)%每有一层【毒力】,【苦痛爬行者】的物理伤害便提高 (5—9)%每有一层【毒力】,【苦痛爬行者】附加 (1—45) - (3—84) 基础物理伤害召唤生物无法嘲讽敌人( 中毒造成持续混沌伤害, 伤害取决于技能初始的物理和混沌伤害。中毒效果可以叠加 )
品质额外效果:最大毒力 +(0—5)
将其放置于物品上同样颜色的插槽来获得这项技能。点击右键从插槽中移除。
Herald of Agony
使命 /2 章节使命NPC角色2黑色入侵者任务奖励游侠 · 暗影2盘根错节伊娜决斗者 · 游侠 · 贵族 · 暗影
属类 苦痛之捷
等级效果 /40
固定Mana: 25%CooldownTime: 1000增益效果在击中时有 20% 的几率使目标中毒增益效果使中毒伤害总增 10%最多召唤 1 个【苦痛爬行者】最多 40 层毒力使敌人中毒时获得【毒力】召唤生物无法嘲讽敌人 等级需求等级敏捷基本伤害每有一层【毒力】,【苦痛爬行者】附加 1 - 3 基础物理伤害每有一层【毒力】,【苦痛爬行者】的物理伤害便提高 5%每有一层【毒力】,【苦痛爬行者】的攻击速度便提高 2%Minion Level经验值11641100%, 100%, 100%1, 352249,72522050100%, 100%, 100%2, 452495,71432458100%, 100%, 100%3, 5526169,59542867100%, 100%, 100%3, 6628199,34553173100%, 100%, 100%4, 86310285,81563479100%, 100%, 100%5, 106312401,34473785100%, 100%, 100%6, 126314554,37984092100%, 100%, 100%8, 146316755,04994398100%, 100%, 100%9, 1773181,016,5331046104100%, 100%, 100%11, 2173201,898,6021149111100%, 100%, 100%13, 2573221,964,0191252117100%, 100%, 100%16, 3073242,573,7311355123100%, 100%, 100%19, 3584264,676,4391458130100%, 100%, 100%23, 4284283,017,3271560134100%, 100%, 100%26, 4784307,823,0011662138100%, 100%, 100%29, 53843215,264,2081764142100%, 100%, 100%32, 60843426,272,8451866146100%, 100%, 100%36, 67943662,872,2741968151100%, 100%, 100%40, 759438212,023,1222070155100%, 100%, 100%45, 8494402172100%, 100%, 100%51, 9495422274100%, 100%, 100%57, 10595442376100%, 100%, 100%63, 117105462478100%, 100%, 100%71, 131105482580100%, 100%, 100%79, 146105502682100%, 100%, 100%88, 163105522784100%, 100%, 100%98, 182105542886100%, 100%, 100%109, 203115562988100%, 100%, 100%122, 226116583090100%, 100%, 100%136, 252116603191100%, 100%, 100%143, 266116623292100%, 100%, 100%151, 280116643393100%, 100%, 100%159, 296116663494100%, 100%, 100%168, 312126683595100%, 100%, 100%177, 329126703696100%, 100%, 100%187, 347126723797100%, 100%, 100%197, 366126743898100%, 100%, 100%208, 386126763999100%, 100%, 100%219, 4071267840100100%, 100%, 100%231, 42912680
Attribute /12 苦痛之捷 名字显示物品素质
CostiLvl 1: 普通: 1x改造石
关键字Hit, 召唤生物, 增益, Taunt, 中毒
IdHeraldOfAgony
DropLevel 16
BaseType 苦痛之捷
Class 技能宝石
TargetTypes任何
Type法术, 增益, 消耗保留, 捷光环, 召唤物, 立即, 混沌, 物理, 创造召唤物, MinionsAreUndamagable, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷却
BuffIcon
ItemTypeMetadata/Items/Gems/SkillGemHeraldOfAgony
ActiveSkillsCodeherald_of_agony
Referencepoe.ninja, Community Wiki
古神熔炉 武器 /6 比重Desc
150 (T3, T4)【苦痛之捷】的增益效果提高 25%苦痛之捷的保留效果提高 25%
150 (T3, T4)【苦痛之捷】的增益效果提高 35%苦痛之捷的保留效果提高 25%
150 (T3, T4)【苦痛之捷】的增益效果提高 45%苦痛之捷的保留效果提高 25%
150 (T3, T4)【苦痛之捷】的增益效果提高 50%苦痛之捷的保留效果提高 50%
150 (T3, T4)【苦痛之捷】的增益效果提高 70%苦痛之捷的保留效果提高 50%
150 (T3, T4)【苦痛之捷】的增益效果提高 90%苦痛之捷的保留效果提高 50%
苦痛之捷
法术, 捷, 召唤生物, 混沌, 物理等级: (1—20)保留: 25% 魔力冷却时间: 1.00 秒施放间隔: 瞬发需求 等级 (16—70), (41—155) 敏捷给予一个增益效果,使中毒伤害提高,并有几率造成中毒。当你带有此增益时使敌人中毒,你会获得【毒力】,并且召唤一个会投掷投射物和范围攻击的【苦痛爬行者】。你会持续失去【毒力】,【毒力】越高,失去的速度越快。【毒力】消退后【苦痛爬行者】就会死亡。最多召唤 1 个【苦痛爬行者】增益效果在击中时有 20% 的几率使目标中毒使敌人中毒时获得【毒力】增益效果使中毒伤害总增 10%最多 40 层毒力每有一层【毒力】,【苦痛爬行者】的攻击速度便提高 (2—4)%每有一层【毒力】,【苦痛爬行者】的物理伤害便提高 (5—9)%每有一层【毒力】,【苦痛爬行者】附加 (1—45) - (3—84) 基础物理伤害召唤生物无法嘲讽敌人infinite minion duration [1]( 中毒造成持续混沌伤害, 伤害取决于技能初始的物理和混沌伤害。中毒效果可以叠加 )
品质额外效果:最大毒力 +(0—5)
将其放置于物品上同样颜色的插槽来获得这项技能。点击右键从插槽中移除。
Herald of Agony
商城 /12 隐形增益效果移除玩家身上显示的极地装甲、暴风之盾、熔岩护盾、灾难使徒、暗影迷踪、赤血凝结、凋零步,以及任意光环,诅咒和捷类技能的视觉效果。捷:众星你的灰烬之捷、闪电之捷或冰霜之捷外观改变。捷:赤卫你的捷外观改变。捷:誓卫你的捷外观改变。捷:魔化你的捷宝石变为魔化特效。捷:日棱你的捷外观变为日棱特效。捷:阳仪你的捷效果改变。捷:冥渊你的捷效果改变。捷:空之王者你的捷外观改变。捷:超然你的捷效果改变。捷:乌木改变你的捷效果。捷:暗影督军改变你的捷效果。
被辅助 /13 主动类型: 法术, 增益, 消耗保留, 捷光环, 召唤物, 立即, 混沌, 物理, 创造召唤物, MinionsAreUndamagable, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷却 召唤生物伤害(辅)辅助召唤生物技能。召唤生物速度(辅)辅助召唤生物技能。召唤生物生命(辅)辅助召唤生物技能。赤嚣(辅)辅助具有保留效果的非祝福技能。元素大军(辅)辅助召唤生物技能。召唤幻影(辅)辅助可以击中敌人或召唤生物的技能。当该技能或召唤生物击败敌人,或击中稀有或传奇敌人时,有一定几率召唤一个幻灵,该生物可以使用穿刺投射物法术造成物理伤害。狂噬(辅)辅助召唤生物技能。掠食(辅)辅助召唤生物技能。肉盾(辅)辅助召唤生物技能。炎军(辅)辅助召唤生物技能。召唤生物伤害(强辅)辅助召唤生物技能。助力之风(辅)辅助有冷却时间的技能。
无法辅助触发技能。鲜肉(辅)辅助召唤生物技能。
苦痛之捷 传奇 /1 乡愁之环 紫晶戒指[One to three random synthesis implicit modifiers]+(10—20) 全属性该装备附加 (15—20) - (21—30) 基础混沌伤害+(17—23)% 混沌抗性在忆境之台上使用时,新物品获得一个额外的【捷】属性[隨機苦痛之捷詞綴](属性分为力量,敏捷和智慧三种)
苦痛爬行者
野兽40% 的物理伤害转换为混沌伤害
Agony Crawler
幽魂N标签animal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect, insect_blood, medium_height, melee, physical_affinity, very_fast_movement生命150%异常状态临界值150%抗性0
0
0
0伤害150%命中340%暴击几率+5%暴击伤害+130%攻击距离6 ~ 12攻击间隔1.3 秒伤害分布±20%经验值150%Model Size62%类型HeraldOfAgonyMinionMetadataHeraldOfAgonySpiderPlatedIsSummonedYThe following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级68生命9,650护甲28,790闪避值4,739伤害560法术伤害560命中1,276攻击间隔1.3经验值15,383召唤物生命2,093召唤物伤害447异常状态临界值9,650冰缓31Shock31Brittle173Scorch31Sap84Phys Convert Ele240%The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).HeraldOfAgonyMinionMortar投射物, 玩家投射物, 攻击, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发基本伤害: 448—672暴击几率: 5%攻击伤害: 40%攻击伤害: 40%攻击间隔: 1.3 秒冷却时间: 7.5 秒通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.攻击伤害总降 60%发射投射物 +6攻击速度总降 35%active skill area of effect radius +% final [20]base is projectile [1]distribute projectiles over contact points [1]is area damage [1]main hand base maximum attack distance [50]projectile minimum range [10]projectile spread radius [20]visual hit effect chaos is green [1]HeraldOfAgonyMinionTailSpike攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发基本伤害: 448—672暴击几率: 5%攻击间隔: 1.3 秒额外发射 4 个投射物base is projectile [1]monster projectile variation [39]visual hit effect chaos is green [1]HeraldOfAgonyMinionCleave攻击, 范围, 攻击可重复, 近战, ThresholdJewelArea劈砍基本伤害: 448—672暴击几率: 5%攻击间隔: 1.3 秒在身体前方以弧状挥动武器(双持时则挥动两把武器),对前方区域的怪物造成伤害。限定斧类与剑类。active skill area of effect radius +% final [30]is area damage [1]visual hit effect chaos is green [1]Melee攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物普通攻击基本伤害: 448—672暴击几率: 5%攻击间隔: 1.3 秒对你的敌人无情痛击。skill can fire arrows [1]skill can fire wand projectiles [1]
Show AI Script Object Typeversion 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
}
Stats
{
set_item_drop_slots = 0
set_cannot_die = 1
set_maximum_life_is_one = 1
untargetable_by_monster_ai = 1
cannot_taunt_enemies = 1
minion_aggro_range_scaled_by_distance_to_parent_target = 1
}
Life
{
corpse_usable = false
}
Transitionable
{
}
Object Type Codesversion 2
extends "Metadata/Monsters/Monster"
Preload
{
preload_epk = "Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk"
}
Render
{
//turn_duration = 0.35
}
Monster
{
}
Targetable
{
no_highlight = true
targetable = false
}
Transitionable
{
on_transition = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
on_untransition = "RemoveEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
create_transitioned = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
} Show Path of Building Spectre.lua -- src\Data\Spectres.lua
minions["Metadata/Monsters/SpiderPlated/HeraldOfAgonySpiderPlated"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Agony Crawler",
life = 1.5,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.3,
attackRange = 12,
accuracy = 3.4,
weaponType1 = "One Hand Sword",
skillList = {
"HeraldOfAgonyMinionCleave",
"Melee",
"HeraldOfAgonyMinionMortar",
"HeraldOfAgonyMinionTailSpike",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["HeraldOfAgonyMinionCleave"] = {
name = "Cleave",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ThresholdJewelArea] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HeraldOfAgonyMinionMortar"] = {
name = "HeraldOfAgonyMinionMortar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"projectile_spread_radius",
"projectile_minimum_range",
"base_number_of_projectiles",
"active_skill_attack_speed_+%_final",
"main_hand_base_maximum_attack_distance",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"base_is_projectile",
"distribute_projectiles_over_contact_points",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {20, 10, 6, -35, 50, 20, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HeraldOfAgonyMinionTailSpike"] = {
name = "HeraldOfAgonyMinionTailSpike",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.3,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"number_of_additional_projectiles",
"base_is_projectile",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {39, 4, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
40% 的物理伤害转换为混沌伤害
FamilyChaosDamageAsPortionOfDamage
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Statsbase physical damage % to convert to chaos Min: 40 Max: 40 全域
Craft Tagsphysical_damage chaos_damage 伤害 物理 混沌
FamilyCannotBeDamaged
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Statsbase cannot be damaged Min: 1 Max: 1 全域
伤害免疫
免疫所有伤害无法被伤害
Cannot Be Damaged
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苦痛之捷
苦痛之捷是捷光环技能,当启动时会有保留,并获得一个增益效果,有机率对敌人造成中毒。当你有此增益效果使敌人中毒时,你会获得毒性并且召唤一个使用投射物和范围攻击的苦痛毒蛛蝎。随著毒性增加,苦痛毒蛛蝎会变得更强。
技能功能与互动
毒性层数不能超过40层。
苦痛毒蛛蝎会将 40% 物理伤害转换为混沌伤害。
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